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  • 8th January 2027 |
  • Location: Clonmel

TUS Clonmel Creative Challenge

Challenges | How to Enter? | Key Dates | Who Can Enter? | How Your Work Will Be Judged? | Prizes | Submit Your Work | Courses at TUS Clonmel Campus

Think you can make something amazing?

Ireland’s National Digital Arts & Media Competition for Second-Level Students Aged 16–18 

The TUS Clonmel Creative Challenge is a national competition for young people interested in animation, game art, 3D animation, visual effects and digital creativity. 

You don’t need professional equipment, expensive software or years of experience to take part. We’re looking for original ideas, imagination and creative thinking. 

All skill levels are welcome. 

Download the poster here

Challenges

Pick One of Three Creative Challenges 

Three ways in. Make something original. 

Choose the Creative Challenge that interests you most and make it your own.

Learn about the challenges

Bring a Story to Life

2026/27 Brief: Something Wakes Up

Create a short animation in which an everyday object, creature or character comes to life.

Give your subject personality, emotion or intention. Think about what happens when it wakes up, what it wants and how it behaves.

You could use:

  • 2D animation
  • 3D animation
  • Stop motion
  • Motion graphics
  • Mixed media

Keep your idea focused enough to develop and finish.

Judges will look for: originality, storytelling, movement, visual communication and experimentation.

Build a World Worth Exploring

2026/27 Brief: A World Beyond the Door

Imagine you open a door and discover somewhere unexpected. Design something that belongs in that world.

You could create:

  • A character or creature
  • A prop or vehicle
  • An environment or building
  • Concept art
  • A 3D model or rendered scene
  • A small real-time environment

You do not need to create a complete game.

Think about atmosphere, function, story and visual identity. What makes your world different? What might have happened there? Who or what belongs in it?

Judges will look for: imagination, design thinking, visual storytelling, atmosphere and originality.

Reality Reimagined

2026/27 Brief: Make the Impossible Real

Create a moment, character, object, environment or effect that could not exist in the everyday world.

You could:

  • Animate a 3D character or creature
  • Build an impossible digital environment
  • Transform a familiar place
  • Combine live action with digital elements
  • Create simulations or visual effects
  • Experiment with compositing

This isn’t about achieving perfect photorealism. We want to see how you use 3D and visual effects to transform an idea into something memorable.

Judges will look for: creativity, visual impact, transformation, storytelling and experimentation.

Choose it. Make it. Show us how you got there. 

Every entry should include three things. 

1. Final Work 
Your completed response to one of the three Creative Challenges. 

2. Development 
Include 2–3 sketches, images, screenshots, work-in-progress shots or other examples showing how your idea developed. 

3. Process Note 
Include a short description explaining your idea, the tools or techniques you used and how the work developed from your initial concept to the finished piece. 

Key Dates

Entries Open: 21 November 2026

Submission Deadline: 8 January 2027 at 5.00pm

Finalists Announced: 15 January 2027

Who Can Enter?

The competition is open to second-level students aged 16–18. 

You do not need to be studying Art or a specialist digital media subject to enter. 

Already making animations, games or 3D work? Great. Trying it for the first time? You’re welcome too. 

How Your Work Will Be Judged

Technical polish is only part of the picture. 

The TUS Clonmel Creative Challenge is designed to reward imagination, communication, creative development and experimentation. 

40% – Creativity & Originality – Fresh ideas, imagination and a distinctive approach. 

30% – Storytelling & Communication – How clearly and effectively your idea is communicated. 

20% – Craft & Execution – How well you develop and realise your idea. 

10% – Experimentation & Process – Evidence of exploration, development and creative thinking. 

Use what you have! You do not need expensive equipment or professional software. A phone, tablet, school computer, camera, drawing materials or freely available creative software can all be used. Choose the tools that work best for your idea.

Drawing and Animation: Krita, ibisPaint, FlipaClip, Stop Motion Studio, OpenToonz

Game Creation: GameMaker, GDevelop, Godot, Scratch, Pocket Code

3D and Visual Effects: Blender, DaVinci Resolve

These are suggestions only. You may use any suitable tools, software or equipment. Some applications have device, account, age or system requirements, and availability or pricing may change. Check the relevant provider before use. TUS does not require any particular software for entry.

Prizes

Competition prize details will be announced separately.

Creativity and the quality of your idea are more important than the equipment or software you use.

Ready to Take the Challenge?

Choose your challenge. 
Develop your idea. 
Make something original. 

Entries open 21 November 2026. 

Submit your work by 5.00pm on 8 January 2027 using the link below.

Submit your work here

Digital Arts and Media at TUS Clonmel

The Creative Challenge is presented by the Department of Digital Arts & Media at TUS Clonmel, Tipperary.

The three challenges connect directly with three undergraduate programmes at TUS Clonmel. Select a programme below to view full course information on the TUS website.

Courses on TUS Clonmel Campus

TUS Clonmel Digital Animation Student

Course Type: Undergraduate

Digital Animation – BSc (Hons)

Study Mode: Full Time

Level 8

Years 4

CAO points 691 (Including Portfolio)

Course Code US805

TUS Clonmel Game Art and Design Student

Course Type: Undergraduate

Game Art and Design – BSc (Hons)

Study Mode: Full Time

Level 8

Years 4

CAO points 846 (Including Portfolio)

Course Code US806

TUS Clonmel Visual Effects for Film, TV and Animation Student

Course Type: Undergraduate

3D Animation and Visual Effects – BSc (Hons)

Study Mode: Full Time

Level 8

Years 4

CAO points 2026: 920 (Including Portfolio)

Course Code US810

TUS Clonmel Game Art and Design Student

Course Type: Undergraduate

Game Art and Design – BSc

Study Mode: Full Time

Level 7

Years 3

CAO points 846 (Including Portfolio)

Course Code US706

TUS Clonmel Digital Animation Student

Course Type: Undergraduate

Digital Animation – BSc

Study Mode: Full Time

Level 7

Years 3

CAO points 707 (Including Portfolio)

Course Code US701

TUS Clonmel Visual Effects for Film, TV and Animation Student

Course Type: Undergraduate

3D Animation and Visual Effects – BSc

Study Mode: Full Time

Level 7

Years 3

CAO points –

Course Code US707