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Technical Art and Pipeline (Certificate, L9, 10 ECTS)

  • Status: Apply Now

  • Campus: Online

  • weeks: 12

  • Fees: €1,400* See FEES Section below for Skillnet Funding


Course Overview

This specialised programme addresses the growing need for skilled technical artists in the Film and TV and Game industries. Designed for those looking to bridge creative and technical aspects of production, the course offers focused training in streamlining workflows, managing large-scale data, and problem-solving within complex production environments. This programme is designed to provide students with a comprehensive and industry-relevant education in technical art, covering a wide range of topics essential for success in VFX, CG Animation and game development.

With hands-on experience in industry-standard tools and techniques, students will develop the expertise to support efficient, high-quality production pipelines. This award aims to prepare graduates for immediate contributions in professional settings, equipping them with understanding of how and why technical art skillsets are vital to bringing ambitious artistic visions to life.

Contact Details

Flexible Learning Office

Email: flexible.midwest@tus.ie

Telephone: (061) 293802

Academic Queries

Richard Gavin

Email: richard.gavin@tus.ie

What are the entry requirements?

This programme is tailored for individuals with a passion for the dynamic field of technical art and a strong desire to master industry-standard tools and techniques. Ideal candidates will possess a blend of artistic sensibility, technical aptitude, and a keen interest in the intersection of creativity and technology.

Applicants should typically hold a Level 8 Honours Degree (or equivalent) in a related field, such as Animation, Film Production, Game Design, Computer Graphics, or Computer Science.

While not mandatory, some prior experience in the VFX, Animation or Games industry, or a related creative field is desirable. This could include internships, freelance work, personal projects, or active involvement in relevant extracurricular activities.

We welcome applications from individuals who may not possess the specified academic qualifications but can demonstrate significant relevant experience and skills. Recognition of Prior Learning (RPL) applications will be assessed on a case-by-case basis, in accordance with RPL policy, considering the nature and duration of prior learning and its alignment with the programme’s learning outcomes.

Recognised Prior Learning (RPL) – Assessment
Please review the academic entry requirements for this programme.
If you do not hold these qualifications but would like your application to be assessed under RPL please select YES on the online application form.
Once you have submitted your online application you will then receive an email acknowledgement with further instructions on RPL.

ENGLISH LANGUAGE: Applicants who do not have English as their first language must ensure they satisfy English Language requirements. For entry to undergraduate courses, a score of 5.5 in an IELTS or equivalent exam is required. For postgraduate courses, a score of 6.0 in an IELTS or equivalent exam is required. It is the responsibility of the applicant to ensure their English proficiency meets these requirements.

 

Course Content

  • Technical Art fundamentals

    We look at how both visual effects and games studios currently handles tasks and data as it moves through their pipelines. This can be examined through case studies of how challenges are tackled on individual productions. Consideration is given to how to organise and automate a smaller part of an artist’s workflow.  

  • Technical Art Techniques

    Learners learn how to identify and automate tasks within industry standard software such as Maya, Unity, Unreal or Houdini.

  • Scripting and Technical Art Tools

    Developing proficiency in scripting languages like Python to automate tasks, create custom tools, and streamline workflows.

  • Pipeline Development and Optimization

    Understanding the principles of efficient pipeline design, implementing best practices for asset management, version control, and optimization.

  • Industry Practices and Collaboration

    Learning about professional workflows, communication protocols, and collaboration strategies employed in VFX and game development studios.

  • Materials & Equipment

    Materials: while the course is focused on producing digital content some pencils and a sketchbook can be useful for developing early visual development.

    Equipment: while students will primarily use their own computers, the programme will provide access to remote workstations equipped with industry-standard software packages, including Autodesk Maya, Foundry Nuke, Houdini, and Unreal Engine. This access ensures that all students have the necessary tools to complete their coursework regardless of their personal computer setup.

  • Communication and Participation

    In addition to Moodle, the programme will leverage Microsoft Teams to foster communication and collaboration. Teams will be used for live lectures, Q&A sessions, group projects, and one-on-one consultations with lecturers. This blended approach ensures a dynamic and engaging learning experience for all students

More Information

  • The proposed delivery schedule is subject to change.

    Modules are to be delivered over 12 weeks in an online learning format.

    1 evening per week (Thursday) x 3 hours per evening x 12 weeks

    *** There will be a 1 hour induction session on 18 December 2024 ***

  • Each 5 credits will normally equate to approximately 100 Total Learning Hours. Total Learning Hours includes the time you spend in class (lectures, tutorials, practical elements) and the time you spend completing work outside of college. The balance between these two varies by discipline, and by level of study. You should bear in mind that the workload will increase at particular times e.g. when assignments are due.

  • This programme employs a variety of assessment methods to gauge student learning and provide opportunities for them to demonstrate their understanding and application of key concepts and technical skills. Assessment strategies include: 

    • Practical Assignments and Projects: Students will complete a series of practical assignments and projects that simulate real-world VFX and game development workflows. These assessments will evaluate their technical proficiency, problem-solving abilities, and creative application of learned techniques. 
    • Portfolio Development: Throughout the programme, students will build a professional portfolio showcasing their best work. The portfolio will serve as a culmination of their skills and a testament to their readiness for industry employment. 
    • Technical Tests and Demonstrations: Students may be required to complete technical tests or demonstrations to showcase their mastery of specific software packages, tools, or techniques. 
    • Presentations and Critiques: Group and individual presentations will provide opportunities for students to communicate their ideas, receive feedback from peers and instructors, and develop their presentation skills. 
    • Written Assignments and Reports: Written assignments and reports will assess students’ understanding of theoretical concepts, industry practices, and their ability to articulate technical information clearly and concisely. 
  • Certificate in Technical Art and Pipeline (Special Purpose Award – Level 9, 10 ECTS)

  • €1,400*

    This programme has secured part funding through Cultural & Creative Industries Skillnet. In order to qualify for the reduced fee of €500 i.e. full course fee of €1,400 minus Skillnet discount of €900 you must:  

    • Be resident in the Republic of Ireland  
    • Not be in receipt of a bursary, a scholarship or grant aid  

    Once your application has been successful and you accept TUS’s offer of a place on the programme you will be provided with a registration link to establish your eligibility with Cultural & Creative Industries Skillnet and secure the discounted rate.

    For the link to the Cultural and Creative Industries Skillnet page please click here.


  • 13 December 2024

    Places are allocated on a first come first served basis. Course will be closed once the maximum number of applicants is reached. Courses run subject to viable numbers.