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FX for Technical Art and Pipeline (Certificate, L9, 10 ECTS)

  • Status: Apply Now

  • Campus: Online

  • weeks: 12

  • Fees: €1,400* See FEES Section below for Skillnet Funding


Course Overview

This programme is designed to provide students with a comprehensive and industry-relevant education in technical art, covering a wide range of topics essential for success in VFX and game development.

This specialised programme addresses the growing need for skilled technical artists in the Film and TV industries. Designed for those looking to bridge creative and technical aspects of production, the course offers focused training in streamlining workflows, managing large-scale data, and problem-solving within complex production environments.  

 With hands-on experience in industry-standard tools and techniques, students will develop the expertise to support efficient, high-quality production pipelines. This award aims to prepare graduates for immediate contributions in professional settings, equipping them with the essential skills needed to bring ambitious artistic visions to life with technical precision.

 

This Programme is co-funded by the government of Ireland and the European Union.

Contact Details

Flexible Learning Office

Email: flexible.midwest@tus.ie

Telephone: (061) 293802

Academic Queries

Richard Gavin

Email: richard.gavin@tus.ie

This programme is tailored for individuals with a passion for the dynamic field of technical art and a strong desire to master industry-standard tools and techniques. Ideal candidates will possess a blend of artistic sensibility, technical aptitude, and a keen interest in the intersection of creativity and technology.

Applicants should typically hold a Level 8 Honours Degree (or equivalent) in a related field, such as Animation, Film Production, Game Design, Computer Graphics, or Computer Science.

While not mandatory, some prior experience in the VFX, Animation or Games industry, or a related creative field is desirable. This could include internships, freelance work, personal projects, or active involvement in relevant extracurricular activities.

Recognition of Prior Learning (RPL) will be granted based on relevant experience and training in accordance with RPL policy. We welcome applications from individuals who may not possess the specified academic qualifications but can demonstrate significant relevant experience and skills. RPL applications will be assessed on a case-by-case basis, considering the nature and duration of prior learning and its alignment with the programme’s learning outcomes.

Recognised Prior Learning (RPL) – Assessment
Please review the academic entry requirements for this programme.
If you do not hold these qualifications but would like your application to be assessed under RPL please select YES on the online application form.
Once you have submitted your online application you will then receive an email acknowledgement with further instructions on RPL.

ENGLISH LANGUAGE: Applicants who do not have English as their first language must ensure they satisfy English Language requirements. For entry to undergraduate courses, a score of 5.5 in an IELTS or equivalent exam is required. For postgraduate courses, a score of 6.0 in an IELTS or equivalent exam is required. It is the responsibility of the applicant to ensure their English proficiency meets these requirements.

 

Course Content

  • Technical Art fundamentals

    We look at how both visual effects and games studios currently handles tasks and data as it moves through their pipelines. This can be examined through case studies of how challenges are tackled on individual productions. Consideration is given to how to organise and automate a smaller part of an artist’s workflow.  

  • Technical Art Techniques

    Learners learn how to identify and automate tasks within industry standard software such as Maya, Unity, Unreal or Houdini.

  • Scripting and Technical Art Tools

    Developing proficiency in scripting languages like Python to automate tasks, create custom tools, and streamline workflows.

  • Pipeline Development and Optimization

    Understanding the principles of efficient pipeline design, implementing best practices for asset management, version control, and optimization.

  • Industry Practices and Collaboration

    Learning about professional workflows, communication protocols, and collaboration strategies employed in VFX and game development studios.

  • Equipment

    While students will primarily use their own computers, the programme will provide access to remote workstations equipped with industry-standard software packages, including Autodesk Maya, Foundry Nuke, Houdini, and Unreal Engine. This access ensures that all students have the necessary tools to complete their coursework regardless of their personal computer setup.

  • Communication and Participation

    In addition to Moodle, the programme will leverage Microsoft Teams to foster communication and collaboration. Teams will be used for live lectures, Q&A sessions, group projects, and one-on-one consultations with lecturers. This blended approach ensures a dynamic and engaging learning experience for all students

More Information

  • The proposed delivery schedule is subject to change.

    Modules are to be delivered over 12 weeks in an online learning format.

    2 evenings per week (Tuesday & Thursday) x 2 hours per evening x 12 weeks

    *** There will be a 1 hour induction session on 18 December 2024 ***

  • Each 5 credits will normally equate to approximately 100 Total Learning Hours. Total Learning Hours includes the time you spend in class (lectures, tutorials, practical elements) and the time you spend completing work outside of college. The balance between these two varies by discipline, and by level of study. You should bear in mind that the workload will increase at particular times e.g. when assignments are due.

  • This programme employs a variety of assessment methods to gauge student learning and provide opportunities for them to demonstrate their understanding and application of key concepts and technical skills. Assessment strategies include: 

    • Practical Assignments and Projects: Students will complete a series of practical assignments and projects that simulate real-world VFX and game development workflows. These assessments will evaluate their technical proficiency, problem-solving abilities, and creative application of learned techniques. 
    • Portfolio Development: Throughout the programme, students will build a professional portfolio showcasing their best work. The portfolio will serve as a culmination of their skills and a testament to their readiness for industry employment. 
    • Technical Tests and Demonstrations: Students may be required to complete technical tests or demonstrations to showcase their mastery of specific software packages, tools, or techniques. 
    • Presentations and Critiques: Group and individual presentations will provide opportunities for students to communicate their ideas, receive feedback from peers and instructors, and develop their presentation skills. 
    • Written Assignments and Reports: Written assignments and reports will assess students’ understanding of theoretical concepts, industry practices, and their ability to articulate technical information clearly and concisely. 
  • Certificate in FX for Technical Art and Pipeline (Special Purpose Award – Level 9, 10 ECTS)

  • €1,400*

    For Cultural and Creative Industry Skillnet funding options, please contact Susan Talbot, susantalbot@furthr.ie

    This Programme is co-funded by the government of Ireland and the European Union.

  • 13 December 2024

    Places are allocated on a first come first served basis. Course will be closed once the maximum number of applicants is reached. Courses run subject to viable numbers.