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FX for Film & TV (Certificate, L9, 10 ECTS)

  • Status: Apply Now

  • Campus: Online

  • weeks: 12

  • Fees: €1,400* See FEES Section below for Skillnet Funding


Course Overview

This intensive programme provides a comprehensive exploration of visual effects for film and television, covering both theoretical principles and practical applications. The curriculum is carefully structured to guide students from foundational concepts to advanced techniques, culminating in a professional-quality VFX showreel.

The global entertainment industry is experiencing an unprecedented surge in demand for high-quality visual effects, driven by the proliferation of streaming platforms, the rise of immersive media, and the increasing sophistication of audience expectations. This Special Purpose Award in FX for Film and TV directly addresses this demand by providing learners with a comprehensive and industry-relevant skillset in the creation of compelling and technically sound visual effects. This programme goes beyond simply teaching software; it fosters a deep understanding of the principles behind FX creation, encompassing natural phenomena, particle systems, fluid dynamics, and more. Students will develop proficiency in both offline and real-time workflows, gaining the versatility to apply their skills across a range of media, from blockbuster films to episodic television and interactive experiences. Through a blend of theoretical exploration, practical application, and critical analysis, learners will cultivate a refined artistic sensibility while mastering the technical rigours of the field. Ultimately, this programme empowers graduates to confidently enter the VFX industry, equipped to contribute to innovative and visually stunning productions that captivate audiences worldwide.

 

This Programme is co-funded by the government of Ireland and the European Union.

Contact Details

General Queries

Flexible Learning Office

Email: flexible.midwest@tus.ie

Telephone: (061) 293802

Academic Queries

Richard Gavin

Email: richard.gavin@tus.ie

What are the entry requirements?

This programme is designed for individuals with a passion for visual effects and a desire to develop industry-standard skills. Applicants should hold a minimum of a Level 8 honours degree (or equivalent) in a related field, such as animation, film production, game design, or computer graphics.

In addition to academic qualifications, candidates are expected to demonstrate some prior experience in the VFX industry or a related creative field. This experience could include internships, freelance work, personal projects, or involvement in relevant extracurricular activities.

Recognition of Prior Learning (RPL) will be granted based on relevant experience and training in accordance with RPL policy. Applicants who may not possess the specified academic qualifications but can demonstrate significant relevant experience and skills. RPL applications will be assessed on a case-by-case basis, taking into account the nature and duration of prior learning and its alignment with the programme’s learning outcomes. 

Recognised Prior Learning (RPL) – Assessment
Please review the academic entry requirements for this programme.
If you do not hold these qualifications but would like your application to be assessed under RPL please select YES on the online application form.
Once you have submitted your online application you will then receive an email acknowledgement with further instructions on RPL.

ENGLISH LANGUAGE: Applicants who do not have English as their first language must ensure they satisfy English Language requirements. For entry to undergraduate courses, a score of 5.5 in an IELTS or equivalent exam is required. For postgraduate courses, a score of 6.0 in an IELTS or equivalent exam is required. It is the responsibility of the applicant to ensure their English proficiency meets these requirements.

Course Content

  • Fundamentals of Fx Creation

    Fx is a broad discipline, while it is not practical to cover all aspects of Fx a strong foundation in how FX work is develop from concept through research and execution will allow students to confidently explore new areas of learning. The focus should be for learners to become creative problem solvers that can work iteratively towards a desired look.

  • Visual Effects Techniques

    Exploring a range of FX techniques, including particle simulations, fluid dynamics, rigid body dynamics, and realtime fx work, using software like Houdini and Maya.

  • Real-Time Fx

    Gaining hands-on experience with game engines like Unity or Unreal Engine. Learner will create shaders and particle systems and gain an understanding of how we can leverage assets from Houdini or Maya in the creation of meshes and textures.

  • Lighting and Rendering for VFX

    We explore the intricacies of lighting and rendering for fx work. Students will learn about fx lighting considerations such as lighting smoke or particles. They will learn how to optimise their renders for speed and quality. Consideration will be given to presenting work as part of a demo reel for potential employers.

  • Industry Projects and Showreel Development

    Throughout the programme, students will have the opportunity to apply their skills to industry style projects, These projects will challenge students to solve creative problems, meet deadlines, and produce professional-quality VFX work. The culmination of the programme will involve the creation of a professional showreel, showcasing each student’s technical abilities and artistic vision.

  • Equipment

    While students will primarily use their own computers, the programme will provide access to remote workstations equipped with industry-standard software packages, including Autodesk Maya, Foundry Nuke, Houdini, and Unreal Engine. This access ensures that all students have the necessary tools to complete their coursework regardless of their personal computer setup.

  • Communication and Participation

    In addition to Moodle, the programme will leverage Microsoft Teams to foster communication and collaboration. Teams will be used for live lectures, Q&A sessions, group projects, and one-on-one consultations with lecturers. This blended approach ensures a dynamic and engaging learning experience for all students. 

More Information

  • The proposed delivery schedule is subject to change.

    Modules are to be delivered over 12 weeks in an online learning format.

    2 evenings per week (Tuesday & Thursday) x 2 hours per evening x 12 weeks

    *** There will be a 1 hour induction session on 18 December 2024 ***

  • Each 5 credits will normally equate to approximately 100 Total Learning Hours. Total Learning Hours includes the time you spend in class (lectures, tutorials, practical elements) and the time you spend completing work outside of college. The balance between these two varies by discipline, and by level of study. You should bear in mind that the workload will increase at particular times e.g. when assignments are due.

  • This programme employs a variety of assessment methods to gauge student learning and provide opportunities for them to demonstrate their understanding and application of key concepts and technical skills. Assessment strategies include: 

    • Practical Assignments and Projects: Students will complete a series of practical assignments and projects that simulate real-world VFX and game development workflows. These assessments will evaluate their technical proficiency, problem-solving abilities, and creative application of learned techniques. 
    • Portfolio Development: Throughout the programme, students will build a professional portfolio showcasing their best work. The portfolio will serve as a culmination of their skills and a testament to their readiness for industry employment. 
    • Technical Tests and Demonstrations: Students may be required to complete technical tests or demonstrations to showcase their mastery of specific software packages, tools, or techniques. 
    • Presentations and Critiques: Group and individual presentations will provide opportunities for students to communicate their ideas, receive feedback from peers and instructors, and develop their presentation skills. 
    • Written Assignments and Reports: Written assignments and reports will assess students’ understanding of theoretical concepts, industry practices, and their ability to articulate technical information clearly and concisely. 
  •  Certificate in FX for Film & TV (Special Purpose Award – Level 9, 10 ECTS)

  • €1,400*

    For Cultural and Creative Industry Skillnet funding options, please contact Susan Talbot, susantalbot@furthr.ie

    This Programme is co-funded by the government of Ireland and the European Union.

  • 13 December 2024

    Places are allocated on a first come first served basis. Course will be closed once the maximum number of applicants is reached. Courses run subject to viable numbers.